AoeStats
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Pilgrims

509135415Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 35m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
907
+15
🇺🇸 Japanese · United States
879
+16
🇧🇷 Danes · Brazil
873
+16
🇺🇸 Vikings · United States
865
+17
🇨🇳 Khmer · China
898
-17
🇭🇺 Byzantines · Hungary
887
-16
🇨🇳 Portuguese · China
884
-16
🇩🇪 Magyars · Germany
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 897 11:51 18:58 32:36 ⛏ Fish Boom FC
20 717 11:58 18:49 34:59 ⚔ Fish Boom into Towers FC
20 704 13:42 26:11 — ⚔ Fish Boom into Drush into Towers into Scouts
17 623 11:33 23:44 — ⛏ Fish Boom
16 586 13:36 23:02 — ⛏ Fish Boom FC
16 562 13:00 17:39 30:14 ⛏ Fish Boom FC
13 480 16:57 23:27 — ⚔ Fish Boom into Drush FC
3 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,835 7,905 1,375 1,125 20,240 21,579
8,595 8,480 2,315 850 20,240 22,746
9,615 7,035 2,090 1,030 19,770 21,755
6,645 7,600 3,800 1,140 19,185 20,253
6,055 6,905 2,750 1,325 17,035 17,905
5,600 5,190 2,415 1,275 14,480 14,690
4,800 5,473 1,140 300 11,713 12,922
0 200 0 0 200 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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