AoeStats
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MegaRandom

508839705Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 33m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Georgians · France
980
+15
🇩🇪 Dravidians · Germany
902
+18
🇬🇧 Shu · United Kingdom
896
+18
🇩🇪 Burgundians · Germany
848
+20
🇨🇿 Vietnamese · Czechia
968
-19
🇭🇺 Berbers · Hungary
939
-18
🇨🇳 Persians · China
935
-17
🇦🇺 Varangians · Australia
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 932 12:37 20:17 — ⚔ Archer Rush
25 841 11:41 15:36 — ⚔ FC into Archers
22 739 12:13 24:27 — ⚔ Archer Rush
20 662 12:13 17:17 — ⛏ Fast Castle
20 654 11:14 16:40 32:52 ⛏ Fast Castle
14 463 12:33 20:05 32:07 ⛏ Fast Castle
13 447 12:46 20:35 — ⛏ Fast Castle
3 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,605 7,385 2,345 2,390 23,725 25,386
10,685 7,470 2,920 850 21,925 24,631
11,150 5,325 1,850 2,155 20,480 24,018
6,225 8,260 3,655 130 18,270 20,254
6,960 5,747 2,600 100 15,407 17,734
5,115 5,325 3,090 850 14,380 15,099
6,305 3,990 1,270 1,110 12,675 14,142
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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