AoeStats
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African Clearing

510351660Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1331
+14
🇯🇵 Spanish · Japan
1326
+14
🇩🇪 Hindustanis · Germany
1263
+18
🇩🇪 Berbers · Germany
1262
+17
🇭🇰 Varangians · Hong Kong SAR China
1325
-17
🇭🇰 Huns · Hong Kong SAR China
1325
-17
🇭🇰 Vietnamese · Hong Kong SAR China
1287
-16
🇭🇰 Bulgarians · Hong Kong SAR China
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,781 13:34 17:16 41:04 ⛏ Fast Castle
52 3,088 12:26 23:47 38:41 ⚔ Scout Rush
50 2,947 12:54 23:45 44:25 ⚔ Scout Rush
44 2,606 13:04 17:43 56:10 ⛏ Fast Castle
39 2,291 13:46 33:00 54:50 ⚔ Towers FC
33 1,967 14:17 20:46 44:10
30 1,780 13:03 18:10 — ⛏ Fast Castle
21 1,239 12:27 29:48 —

Resources

Player Food Wood Gold Stone Spent Collected
39,445 24,270 19,765 1,895 85,375 89,236
24,245 22,975 15,650 3,850 66,720 82,141
14,290 19,056 12,060 2,900 48,306 55,691
18,180 18,491 2,565 2,250 41,486 45,467
17,680 9,705 9,030 3,870 40,285 44,640
19,810 11,208 7,600 1,150 39,768 44,167
17,815 13,135 2,750 1,955 35,655 37,183
6,380 9,592 2,320 500 18,792 17,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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