Arabia
507833398Analyzed2v2 RM
·
12d ago on Sep 19, 2026·
27m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,394 analysed team-game players on Arabia.
Trumpie23
D
Feudal Age
13:03
vs 10:18
btm 6%
Castle Age
23:41
vs 22:29
btm 35%
Imperial Age
—
vs 39:58
btm 0%
eAPM
24
vs 31
btm 31%
First military
17:06
vs 11:40
btm 19%
▼
Slow Feudal Age at 13:03 — slower than 94% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 33s across the first 23:41
zenpegasus4
C
Feudal Age
10:15
vs 10:18
top 48%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
15
vs 31
btm 11%
First military
12:02
vs 11:40
btm 46%
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 5:57 of the first 27:22 — keep villagers queued
Logo
D
Feudal Age
15:21
vs 10:18
btm 1%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
9
vs 31
btm 3%
First military
16:17
vs 11:40
btm 22%
▼
Slow Feudal Age at 15:21 — slower than 99% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:52 of the first 27:22 — keep villagers queued
el gordo eduardo
D
Feudal Age
11:46
vs 10:18
btm 18%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
16
vs 31
btm 12%
First military
20:52
vs 11:40
btm 9%
▼
Slow Feudal Age at 11:46 — slower than 82% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:52 (Spearman) — later than 91% of analysed players on Arabia
▼
Town centers idle 10:08 of the first 27:22 — keep villagers queued