AoeStats
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Arabia

507833398Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 27m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
596
+8
🇺🇸 Byzantines · United States
439
+14
🇦🇷 Byzantines · Argentina
414
-11
🇦🇷 Italians · Argentina
393
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 653 13:03 23:41 — ⚔ Skirmisher Rush
16 434 11:46 — — ⚔ Archer Rush
15 424 10:15 — — ⚔ Towers into Skirms
9 245 15:21 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,390 4,348 695 995 11,428 11,718
4,980 3,110 825 1,245 10,160 10,589
3,635 3,580 585 500 8,300 9,002
4,420 3,410 25 250 8,105 10,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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