AoeStats
← NuMa | Gacha

MegaRandom

510790555Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 31m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1248
+14
🇨🇴 Italians · Colombia
1151
+18
🇨🇴 Varangians · Colombia
1132
+20
🇹🇼 Britons · Taiwan
1214
-18
🇹🇼 Koreans · Taiwan
1214
-18
🇩🇰 Varangians · Denmark
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,679 8:54 26:36 — ⚔ Archer Rush
48 1,494 10:24 23:32 — ⚔ Fish Boom into Scouts
47 1,481 9:15 24:25 — ⚔ Scout Rush
42 1,304 9:47 25:12 — ⚔ Scout Rush
40 1,258 11:07 25:36 — ⚔ Fish Boom into Scouts
16 494 13:10 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,180 7,260 4,525 200 22,165 23,184
8,745 3,777 2,545 100 15,167 15,315
5,385 5,629 3,620 130 14,764 16,657
7,905 4,140 2,135 125 14,305 15,301
5,320 3,943 705 100 10,068 11,890
1,800 1,625 50 0 3,475 4,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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