AoeStats
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Arabia

510626979Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 54m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1231
+14
🇹🇷 Turks · Türkiye
1154
+17
🇹🇷 Byzantines · Türkiye
1110
+19
🇨🇴 Britons · Colombia
1259
-20
🇨🇴 Varangians · Colombia
1146
-15
🇨🇴 Italians · Colombia
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,439 10:15 21:58 41:11 ⚔ Scout Rush
41 2,239 10:06 18:07 36:21 ⛏ Fast Castle
41 2,279 9:34 24:28 41:16 ⚔ Scout Rush
36 1,993 8:21 27:15 37:02 ⚔ Archer Rush
30 1,649 10:43 25:46 — ⚔ Scout Rush
26 1,448 12:04 17:17 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,235 27,591 17,935 3,515 65,276 72,144
26,245 15,224 15,415 2,200 59,084 80,097
25,965 12,067 17,475 400 55,907 58,172
20,350 15,349 9,210 1,805 46,714 48,084
10,760 11,432 9,030 205 31,427 35,407
15,580 9,601 3,510 1,825 30,516 35,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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