AoeStats
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Nomad

510359711Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 78m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
977
+14
🇪🇸 Burgundians · Spain
850
+20
🇳🇱 Inca · Netherlands
974
-19
🇲🇽 Danes · Mexico
898
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 2,578 14:46 25:30 51:46 ⚔ Drush into Skirms
30 2,339 17:45 26:04 37:45 ⛏ Fish Boom FC
23 1,770 13:52 27:53 57:38 ⚔ Archers into Skirms
12 956 18:03 30:34 53:11 ⚔ Fish Boom into Towers into Fire Galleys into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,060 34,450 18,450 8,025 101,985 112,493
38,650 31,340 21,855 4,850 96,695 99,993
38,180 27,314 16,000 3,480 84,974 91,330
25,040 22,540 28,065 3,580 79,225 88,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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