AoeStats
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Black Forest

508951746Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 59m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
965
+17
🇳🇱 Romans · Netherlands
933
+18
🇨🇳 Khmer · China
908
+19
🇷🇺 Danes · Russia
1035
-20
🇷🇺 Khmer · Russia
982
-18
🇰🇿 Byzantines · Kazakhstan
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,931 10:46 15:08 29:49 ⛏ Fast Castle
29 1,718 10:34 15:32 39:09 ⛏ Fast Castle
28 1,701 11:18 15:35 46:17 ⛏ Fast Castle
13 756 12:52 18:11 36:47 ⛏ Fast Castle
12 743 13:16 17:46 33:34 ⛏ Fast Castle
11 686 13:55 33:31 52:38 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,135 26,925 16,270 2,900 71,230 75,497
25,060 24,099 18,300 3,255 70,714 79,862
27,350 22,108 14,300 2,960 66,718 88,808
21,800 28,405 13,560 2,420 66,185 71,366
24,405 20,731 9,140 3,190 57,466 60,390
15,055 14,529 8,775 1,635 39,994 42,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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