AoeStats
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MegaRandom

509712391Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
899
+15
🇨🇱 Ethiopians · Chile
844
+17
🇺🇸 Varangians · United States
821
+18
🇲🇽 Khmer · Mexico
756
+20
🇬🇧 Franks · United Kingdom
887
-44
🇫🇷 Persians · France
879
-18
🇫🇷 Chinese · France
869
-18
🇵🇱 Khmer · Poland
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,507 16:11 26:37 35:52 ⚔ Fish Boom into Scouts
27 1,182 14:44 26:08 — ⚔ FC into Scouts
22 953 15:55 25:34 — ⚔ M@A into Archers
22 966 14:22 23:20 39:31 ⛏ Fast Castle
16 728 15:39 31:24 — ⚔ Skirmisher Rush
15 673 16:33 25:25 — ⚔ Scout Rush
13 588 15:53 24:11 — ⚔ Archer Rush
8 340 16:26 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,530 13,230 5,060 1,600 30,420 37,469
13,460 7,905 2,990 200 24,555 27,911
12,510 4,955 5,445 1,500 24,410 29,333
10,795 9,395 2,400 1,525 24,115 27,989
8,575 4,860 4,590 975 19,000 20,234
6,385 3,280 1,120 1,600 12,385 13,060
6,220 4,750 510 285 11,765 13,733
4,025 3,675 375 225 8,300 8,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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