Arabia
510165753Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
33m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Seaside Jack's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
simple_mind
C
Feudal Age
9:57
vs 9:49
btm 46%
Castle Age
20:37
vs 21:49
top 31%
Imperial Age
—
vs 38:59
btm 0%
eAPM
23
vs 38
btm 17%
First military
15:18
vs 10:33
btm 15%
▼
Low eAPM (23) — busier hands win idle time back
▼
First military only at 15:18 (Archer) — later than 85% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:37
Seaside Jack
D
Feudal Age
10:47
vs 9:49
btm 24%
Castle Age
24:42
vs 21:49
btm 17%
Imperial Age
—
vs 38:59
btm 0%
eAPM
28
vs 38
btm 28%
First military
10:13
vs 10:33
top 43%
▼
Slow Feudal Age at 10:47 — slower than 76% of analysed players on Arabia
▼
Slow Castle Age at 24:42 — slower than 83% of analysed players on Arabia