AoeStats
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Fortress

510005460Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 100m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1115
+17
🇺🇸 Spanish · United States
1115
+17
🇺🇸 Persians · United States
1102
+17
🇺🇸 Varangians · United States
1169
-20
🇺🇸 Varangians · United States
1143
-17
🇺🇸 Italians · United States
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 5,173 8:51 12:57 27:32 ⛏ Fast Castle
49 4,917 7:40 11:15 27:49 ⛏ Fast Castle
38 3,862 7:16 12:06 27:49 ⛏ Fast Castle
34 3,460 8:16 12:24 28:14 ⛏ Fast Castle
32 3,196 8:20 12:32 29:11 ⛏ Fast Castle
32 3,280 6:51 11:51 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,050 47,565 88,410 5,115 226,140 258,144
100,260 43,930 51,965 3,125 199,280 214,304
99,920 50,420 36,830 3,910 191,080 195,920
63,495 61,020 50,475 12,805 187,795 202,879
87,365 27,275 53,570 2,875 171,085 177,018
48,805 63,070 34,180 2,770 148,825 154,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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