AoeStats
← Noobieski

African Clearing

510536697Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 62m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1362
+12
🇨🇳 Berbers · China
1349
+13
🇹🇼 Persians · Taiwan
1282
+16
🇨🇳 Huns · China
1173
+19
🇺🇸 Byzantines · United States
1328
-17
🇯🇵 Ethiopians · Japan
1258
-15
🇨🇳 Tatars · China
1256
-14
🇨🇳 Spanish · China
1250
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 4,454 12:07 15:46 47:35 ⛏ Fast Castle
48 2,969 14:06 17:41 49:34 ⛏ Fast Castle
48 3,001 12:29 16:07 45:11 ⛏ Fast Castle
38 2,344 13:33 22:41 50:36 ⚔ FC into Archers
33 2,062 12:37 16:40 42:08 ⛏ Fast Castle
26 1,608 12:31 18:24 37:41 ⚔ FC into Scouts
23 1,468 15:20 19:40 37:04 ⚔ FC into Scouts
22 1,349 15:49 21:41 48:32 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,640 14,200 21,410 5,600 75,850 81,011
39,060 14,065 19,770 2,350 75,245 79,258
15,570 34,991 17,550 5,820 73,931 77,165
29,760 20,183 16,235 3,730 69,908 78,883
21,240 33,318 8,360 1,550 64,468 64,869
19,405 23,666 14,905 4,485 62,461 65,411
16,510 19,314 11,765 1,370 48,959 57,065
10,610 11,233 2,785 1,005 25,633 27,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.