AoeStats
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Black Forest

508810086Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
808
+18
🇨🇱 Celts · Chile
787
+19
🇺🇸 Koreans · United States
852
-19
🇺🇸 Danes · United States
850
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,327 10:38 19:14 30:21 ⛏ Fast Castle
26 1,061 12:59 17:26 33:54 ⛏ Fast Castle
14 565 12:25 20:44 32:17 ⛏ Fast Castle
10 415 11:43 21:28 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,135 10,176 7,820 1,555 38,686 45,790
13,660 15,705 7,205 1,785 38,355 42,507
15,430 7,231 6,150 2,050 30,861 35,056
8,370 6,439 1,470 1,600 17,879 23,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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