AoeStats
← Blyad _Mann

Arena

510139447Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 90m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
975
+19
🇷🇴 Malay · Romania
966
+19
🇳🇱 Varangians · Netherlands
937
+20
🇪🇸 Wei · Spain
925
+22
🇮🇳 Britons · India
1043
-20
🇮🇳 Hindustanis · India
1037
-20
🇮🇳 Ethiopians · India
1036
-20
🇮🇳 Franks · India
1035
-20
Player eAPM Actions Feudal Castle Imperial Opening
40 3,588 10:16 16:43 33:38 ⛏ Fast Castle
28 2,540 12:50 18:01 32:58 ⛏ Fast Castle
28 2,552 10:30 16:06 31:43 ⛏ Fast Castle
27 2,446 12:02 17:36 30:53 ⛏ Fast Castle
27 2,432 10:59 15:59 30:35 ⛏ Fast Castle
21 1,893 10:46 19:03 33:13 ⛏ Fast Castle
12 1,131 10:04 17:02 31:31 ⛏ Fast Castle
8 763 10:46 15:54 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,155 58,910 39,820 7,825 167,710 170,934
96,035 22,525 46,285 850 165,695 184,389
62,210 33,010 42,685 1,050 138,955 166,328
86,955 34,480 14,085 2,250 137,770 151,211
60,265 45,790 19,405 6,440 131,900 165,945
39,225 54,064 25,570 6,945 125,804 205,131
60,545 22,915 38,670 2,490 124,620 149,211
14,875 10,110 4,740 2,415 32,140 34,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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