AoeStats
← Blyad _Mann

Fortress

510082380Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,254 7:43 13:06 28:43 ⛏ Fast Castle
22 1,049 10:42 15:24 36:16 ⛏ Fast Castle
22 1,054 8:14 13:17 25:22 ⛏ Fast Castle
21 988 7:39 13:09 26:24 ⛏ Fast Castle
20 964 9:01 15:03 35:07 ⛏ Fast Castle
19 894 10:55 15:52 29:14 ⛏ Fast Castle
17 821 8:53 14:25 30:35 ⛏ Fast Castle
12 567 8:49 13:33 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,715 34,030 15,075 3,745 83,565 87,034
37,670 23,675 14,540 4,115 80,000 85,476
31,390 19,160 19,875 3,725 74,150 79,871
30,455 11,315 19,915 1,550 63,235 67,795
26,675 17,910 13,290 2,180 60,055 62,365
29,105 10,945 13,965 1,035 55,050 65,383
20,665 15,275 7,955 1,010 44,905 51,793
15,495 12,115 5,870 2,500 35,980 40,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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