AoeStats
← Blyad _Mann

Fortress

510067557Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
911
+13
🇹🇷 Magyars · Türkiye
825
+16
🇨🇳 Saracens · China
819
+16
🇬🇧 Lithuanians · United Kingdom
784
+18
🇭🇰 Mongols · Hong Kong SAR China
921
-21
🇦🇺 Burgundians · Australia
919
-27
🇨🇳 Byzantines · China
748
-12
🇹🇷 Turks · Türkiye
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
86 3,819 8:13 15:16 29:13 ⛏ Fast Castle
30 1,314 7:21 11:52 31:00 ⛏ Fast Castle
28 1,223 8:56 13:09 23:53 ⛏ Fast Castle
24 1,081 8:55 14:04 26:59 ⛏ Fast Castle
21 927 6:03 14:26 29:03 ⛏ Fast Castle
17 768 9:13 14:29 32:36 ⛏ Fast Castle
15 684 9:41 13:59 28:43 ⛏ Fast Castle
13 593 13:05 23:14 27:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,005 31,160 9,910 2,900 60,975 67,446
21,065 14,510 16,105 3,700 55,380 63,485
25,910 10,950 14,965 505 52,330 57,235
24,775 11,320 11,445 1,000 48,540 60,945
20,550 12,255 11,720 2,755 47,280 55,120
14,400 15,695 11,220 2,455 43,770 52,977
15,380 9,025 9,690 3,175 37,270 47,969
12,690 8,185 7,205 1,020 29,100 34,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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