AoeStats
← Blyad _Mann

Nomad

509451038Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,397 14:49 20:19 40:42 ⛏ Fish Boom FC
27 1,208 16:23 27:40 39:14 ⛏ Fish Boom into Fire Galleys FC
25 1,095 13:38 24:18 — ⚔ Scout Rush
23 1,024 16:23 22:51 — ⛏ Fish Boom FC
20 874 19:04 24:30 — ⛏ Fast Castle
20 898 14:12 20:18 44:02 ⛏ Fish Boom FC
16 721 17:03 21:36 41:35 ⛏ Fish Boom FC
14 637 16:06 24:09 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,045 12,622 5,400 1,700 40,767 45,060
16,680 10,390 10,760 2,350 40,180 41,565
11,065 12,255 6,210 1,500 31,030 34,148
12,040 10,775 6,880 1,125 30,820 37,107
9,980 10,300 4,450 2,250 26,980 30,642
7,325 9,653 3,555 2,500 23,033 24,612
10,280 6,226 2,045 2,185 20,736 22,064
10,215 5,340 3,905 1,050 20,510 24,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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