AoeStats
← Blyad _Mann

Black Forest

509174213Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 94m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
951
+17
🇦🇺 Turks · Australia
940
+14
🇮🇳 Franks · India
936
+14
🇨🇱 Mapuche · Chile
837
+18
🇳🇱 Danes · Netherlands
937
-17
🇬🇧 Japanese · United Kingdom
897
-15
🇬🇧 Spanish · United Kingdom
870
-14
🇪🇸 Ethiopians · Spain
858
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,758 11:25 16:05 32:28 ⛏ Fast Castle
34 3,199 10:38 21:14 33:55 ⛏ Fast Castle
33 3,092 13:04 21:21 33:23 ⛏ Fish Boom FC
32 3,044 13:38 19:26 35:29 ⛏ Fast Castle
30 2,882 12:25 18:10 34:58 ⛏ Fast Castle
21 2,035 9:47 16:07 30:20 ⛏ Fast Castle
21 1,964 13:34 18:48 32:31 ⛏ Fast Castle
21 2,030 13:24 23:01 37:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
112,595 67,530 25,605 2,635 208,365 232,818
91,845 47,060 60,195 6,675 205,775 223,728
72,245 52,575 62,965 3,375 191,160 223,122
63,865 56,236 42,960 4,415 167,476 179,054
50,870 71,659 33,205 8,745 164,479 171,450
59,425 65,606 20,270 3,240 148,541 162,240
44,095 38,625 44,000 3,550 130,270 155,421
48,490 32,254 19,610 4,995 105,349 105,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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