AoeStats
← Blyad _Mann

Oasis

509073660Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1075
+12
🇨🇳 Italians · China
1008
+14
🇹🇼 Ethiopians · Taiwan
968
+16
🇹🇼 Magyars · Taiwan
944
+16
🇪🇸 Poles · Spain
992
-16
🇳🇱 Varangians · Netherlands
985
-15
🇫🇷 Byzantines · France
962
-14
🇹🇼 Burgundians · Taiwan
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,215 12:01 18:19 36:54 ⚔ FC into Scouts
28 1,092 11:46 22:00 35:44 ⚔ Scout Rush
26 1,015 9:15 22:16 31:49 ⚔ Archer Rush
25 993 12:40 20:28 32:55 ⛏ Fast Castle
23 883 13:12 16:57 33:00 ⛏ Fast Castle
20 778 12:05 22:41 37:50
19 743 12:02 15:53 32:23 ⛏ Fast Castle
14 540 11:48 15:57 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,285 9,105 10,045 950 38,385 44,276
16,860 9,585 7,070 950 34,465 42,704
10,960 11,219 2,945 2,055 27,179 28,373
9,825 9,530 4,865 2,925 27,145 32,106
10,125 9,142 6,885 915 27,067 30,407
10,165 7,907 6,215 915 25,202 26,714
10,650 8,746 4,315 900 24,611 25,446
11,825 7,180 4,570 250 23,825 26,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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