AoeStats
← Blyad _Mann

Black Forest

509047521Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 52m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
991
+15
🇨🇳 Turks · China
915
+18
🇮🇳 Cumans · India
914
+18
🇨🇳 Khmer · China
912
+18
🇲🇽 Bohemians · Mexico
983
-18
🇳🇱 Danes · Netherlands
977
-18
🇦🇷 Aztecs · Argentina
956
-17
🇵🇪 Portuguese · Peru
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,070 15:03 18:56 36:36 ⛏ Fast Castle
29 1,528 16:05 19:25 49:50 ⛏ Fast Castle
26 1,370 13:16 18:30 32:59 ⛏ Fast Castle
22 1,146 13:31 23:03 39:31 ⛏ Fast Castle
22 1,185 15:03 20:02 33:45 ⛏ Fast Castle
19 983 12:26 20:10 39:22 ⛏ Fast Castle
19 990 10:13 25:19 34:40 ⛏ Fast Castle
14 762 15:25 20:58 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,710 14,530 17,995 1,700 64,935 98,279
28,705 14,520 14,925 2,465 60,615 67,517
24,100 17,080 14,370 2,335 57,885 73,137
22,675 14,415 12,600 2,485 52,175 61,602
16,350 15,501 4,975 2,720 39,546 45,945
12,600 15,688 8,265 2,345 38,898 44,072
10,945 11,616 8,065 2,650 33,276 38,080
6,670 7,264 5,775 1,655 21,364 27,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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