AoeStats
← Blyad _Mann

Black Forest

508708815Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 7m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
930
+16
🇰🇷 Persians · South Korea
916
+48
🇪🇸 Khmer · Spain
912
+17
🇨🇳 Danes · China
898
+18
🇳🇱 Danes · Netherlands
977
-18
🇲🇽 Turks · Mexico
967
-18
🇵🇹 Spanish · Portugal
906
-16
🇦🇷 Khmer · Argentina
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 325 — — —
23 184 — — —
22 173 — — —
20 158 — — —
19 151 — — —
17 134 — — —
9 70 — — —
5 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 350 0 0 1,350 1,895
900 341 0 5 1,246 1,457
1,050 150 0 0 1,200 1,715
900 250 0 0 1,150 1,563
850 225 50 0 1,125 1,341
850 217 0 0 1,067 977
550 363 0 0 913 1,325
250 85 0 0 335 387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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