AoeStats
← Blyad _Mann

Arena

508695260Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
972
+12
🇧🇷 Khitans · Brazil
963
+13
🇧🇷 Mongols · Brazil
924
+14
🇦🇹 Malians · Austria
864
+17
🇳🇱 Danes · Netherlands
1012
-19
🇪🇸 Turks · Spain
863
-13
🇺🇦 Hindustanis · Ukraine
836
-12
🇻🇳 Franks · Vietnam
828
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,293 10:32 18:51 32:34 ⛏ Fast Castle
25 1,239 12:16 18:52 30:42 ⛏ Fast Castle
24 1,207 9:14 14:05 32:05 ⛏ Fast Castle
21 1,018 11:12 17:07 28:46 ⛏ Fast Castle
20 968 12:32 16:32 37:30 ⛏ Fast Castle
19 915 10:36 18:42 30:17 ⛏ Fast Castle
11 522 10:17 20:08 30:20 ⚔ FC into Archers
6 285 11:53 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,085 14,865 23,035 4,400 72,385 82,512
24,690 19,015 16,560 980 61,245 77,069
22,065 18,120 14,525 3,000 57,710 81,776
23,850 13,320 12,790 2,575 52,535 75,491
21,925 13,384 7,440 1,535 44,284 47,510
17,740 11,915 10,130 3,250 43,035 51,739
16,625 9,765 8,070 2,350 36,810 40,570
3,750 2,920 250 105 7,025 8,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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