AoeStats
← Blyad _Mann

Oasis

508668595Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1085
+14
🇩🇪 Persians · Germany
1083
+14
🇪🇸 Cumans · Spain
1009
+17
🇳🇱 Danes · Netherlands
994
+18
🇨🇳 Ethiopians · China
1125
-18
🇨🇳 Khmer · China
1019
-15
🇻🇳 Goths · Vietnam
1017
-15
🇨🇳 Franks · China
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 996 12:13 17:04 32:51 ⛏ Fast Castle
24 1,008 10:27 23:05 —
24 1,014 15:47 21:42 32:08 ⛏ Fast Castle
23 953 10:43 23:59 28:02 ⚔ Scouts into Fast Imp
23 937 11:45 20:31 27:03 ⛏ Fast Castle
22 917 10:41 18:04 30:52 ⛏ Fast Castle
21 888 13:10 16:28 29:08 ⛏ Fast Castle
15 620 13:45 19:07 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,585 13,895 9,190 3,115 50,785 54,541
w
15,380 11,889 6,790 2,010 36,069 42,006
18,250 8,925 6,110 1,830 35,115 41,738
16,075 10,010 4,485 2,350 32,920 38,731
16,325 9,006 5,625 200 31,156 33,446
15,370 10,415 3,635 300 29,720 39,815
14,780 7,530 4,170 235 26,715 29,280
7,645 4,195 500 850 13,190 18,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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