AoeStats
← Blyad _Mann

Black Forest

508659201Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 36m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1000
+40
🇹🇷 Cumans · Türkiye
982
+14
🇳🇱 Danes · Netherlands
964
+14
🇳🇱 Danes · Netherlands
947
+15
🇨🇳 Khmer · China
955
-15
🇨🇳 Poles · China
948
-15
🇹🇼 Britons · Taiwan
909
-18
🇨🇳 Danes · China
905
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 936 13:53 20:17 31:55 ⛏ Fast Castle
24 896 11:57 17:14 — ⛏ Fast Castle
20 726 13:49 24:48 — ⛏ Fast Castle
19 680 10:41 14:25 28:32 ⛏ Fast Castle
18 662 9:34 21:39 35:43 ⛏ Fast Castle
15 566 11:16 15:46 29:32 ⛏ Fast Castle
7 256 13:16 27:11 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,625 13,065 6,520 1,600 38,810 44,060
16,190 9,772 4,520 2,010 32,492 34,422
13,350 12,595 4,775 1,025 31,745 40,710
14,230 8,680 5,010 2,650 30,570 39,223
15,785 8,637 5,125 850 30,397 33,874
12,650 6,521 5,240 3,100 27,511 34,464
5,900 4,240 200 650 10,990 18,567
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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