AoeStats
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Black Forest

510003460Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 38m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
916
+29
🇺🇸 Danes · United States
916
+29
🇨🇱 Mongols · Chile
897
-15
🇨🇱 Bengalis · Chile
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 667 12:13 21:34 — ⚔ M@A FC into Archers
16 597 13:03 25:19 — ⚔ Fish Boom into Skirms
16 611 11:50 20:57 — ⛏ Fish Boom FC
12 465 15:42 24:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,580 9,975 2,955 1,230 24,740 28,664
9,390 8,215 2,980 1,440 22,025 23,708
8,430 4,923 2,785 2,255 18,393 19,592
3,825 3,011 355 1,695 8,886 11,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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