AoeStats
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Arena

509997154Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 59m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1024
+23
🇲🇽 Britons · Mexico
857
+19
🇨🇱 Tatars · Chile
912
-15
🇨🇱 Spanish · Chile
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,399 10:49 18:25 31:30 ⛏ Fast Castle
25 1,508 12:29 19:06 31:12 ⛏ Fast Castle
20 1,214 11:11 15:46 32:41 ⛏ Fast Castle
19 1,139 11:17 16:14 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,335 29,335 17,775 2,255 89,700 97,354
35,355 24,820 21,805 850 82,830 96,597
29,155 28,980 16,440 2,995 77,570 83,996
20,020 25,730 12,195 2,390 60,335 66,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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