AoeStats
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Arena

510994531Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 51m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
853
+12
🇨🇳 Bulgarians · China
846
+13
🇨🇳 Mongols · China
824
+40
🇦🇷 Persians · Argentina
635
+21
🇨🇳 Varangians · China
898
-46
🇹🇼 Britons · Taiwan
749
-14
🇨🇳 Huns · China
709
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,489 11:11 15:00 31:36 ⛏ Fast Castle
27 1,368 10:18 14:19 36:46 ⛏ Fast Castle
24 1,240 12:06 17:48 33:27 ⛏ Fast Castle
24 1,206 10:21 16:09 34:29 ⛏ Fast Castle
23 1,175 11:28 16:59 28:04 ⛏ Fast Castle
20 1,024 10:43 18:03 36:23 ⛏ Fast Castle
19 990 16:08 21:49 36:45 ⛏ Fast Castle
17 866 10:37 18:09 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,650 18,350 26,930 9,500 91,430 97,897
29,735 12,910 17,140 1,850 61,635 69,504
25,525 19,790 12,530 2,450 60,295 64,782
30,640 11,845 14,100 2,800 59,385 66,085
18,535 23,535 12,480 880 55,430 59,628
19,250 10,610 12,685 955 43,500 57,152
11,275 9,375 7,975 3,175 31,800 38,927
10,955 5,540 4,005 100 20,600 22,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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