AoeStats
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Arena

510987611Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 54m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
929
+13
🇪🇨 Varangians · Ecuador
909
+14
🇪🇸 Italians · Spain
868
+16
🇵🇱 Britons · Poland
862
+16
🇨🇳 Mongols · China
1000
-63
🇭🇰 Goths · Hong Kong SAR China
895
-16
🇨🇳 Portuguese · China
887
-16
🇦🇷 Spanish · Argentina
660
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,642 11:42 16:02 40:06 ⛏ Fast Castle
26 1,421 11:45 15:32 29:28 ⛏ Fast Castle
26 1,419 10:43 15:01 41:52 ⛏ Fast Castle
25 1,340 9:56 16:30 27:27 ⛏ Fast Castle
25 1,346 12:09 16:45 20:55 ◆ FC into Fast Imp
22 1,207 17:47 26:05 38:21 ⛏ Fast Castle
17 923 11:02 16:27 37:51 ⛏ Fast Castle
17 914 10:33 14:08 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 29,505 14,065 2,855 74,070 82,592
34,425 20,975 15,525 850 71,775 86,747
16,970 20,655 17,410 6,185 61,220 81,358
31,705 13,850 9,975 2,980 58,510 73,541
23,860 18,535 12,345 1,520 56,260 63,920
23,075 15,040 13,100 1,600 52,815 61,765
23,855 10,555 13,215 2,465 50,090 60,512
8,150 8,630 6,115 2,730 25,625 31,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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