AoeStats
← Inquisidor

Black Forest

509455948Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 50m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1032
+11
🇪🇸 Saxons · Spain
1009
+11
🇬🇧 Ethiopians · United Kingdom
1000
+38
🇪🇸 Magyars · Spain
994
-14
🇪🇸 Ethiopians · Spain
982
-14
🇪🇸 Persians · Spain
748
-6
Player eAPM Actions Feudal Castle Imperial Opening
35 1,784 12:27 20:08 41:02 ⛏ Fast Castle
32 1,629 11:15 21:52 31:17 ⛏ Fast Castle
31 1,587 14:35 20:10 32:13 ⛏ Fish Boom FC
24 1,209 14:28 23:06 34:34 ⚔ Fish Boom into Archers
20 1,027 13:22 17:19 33:56 ⛏ Fast Castle
16 805 11:54 22:55 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,340 24,763 11,950 2,800 62,853 75,876
19,795 15,170 13,520 2,895 51,380 64,964
20,420 15,805 12,685 1,600 50,510 72,028
17,430 18,356 8,830 4,530 49,146 77,623
16,305 12,342 10,980 1,770 41,397 47,553
10,305 14,266 1,620 1,200 27,391 29,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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