AoeStats
← hadibaaayım

Coastal Forest

510297976Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 34m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Romans · Denmark
1198
+14
🇬🇷 Varangians · Greece
1198
+14
🇹🇷 Franks · Türkiye
1166
-14
🇧🇪 Franks · Belgium
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,571 9:23 21:30 — ⚔ M@A Rush
34 1,161 9:26 20:20 — ⚔ Scout Rush
25 848 10:57 17:15 — ⛏ Fast Castle
16 544 10:40 34:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,150 5,435 3,465 100 19,150 21,761
8,910 6,893 2,480 100 18,383 21,493
7,435 5,535 1,825 850 15,645 18,864
5,450 4,375 390 600 10,815 13,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.