AoeStats
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Arabia

509935617Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Portuguese · Ukraine
731
+15
🇺🇦 Maya · Ukraine
697
+15
🇩🇪 Cumans · Germany
700
-15
🇩🇪 Huns · Germany
699
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 933 11:51 24:21 35:19 ⚔ Archers into Scouts
18 832 12:31 22:19 33:27 ⛏ Fast Castle
15 703 13:08 19:38 36:21 ⛏ Fast Castle
15 693 10:02 21:08 33:11

Resources

Player Food Wood Gold Stone Spent Collected
17,340 14,430 10,350 1,600 43,720 48,738
17,260 13,930 9,375 1,400 41,965 46,145
15,925 10,966 5,755 1,550 34,196 43,823
13,660 10,032 4,955 2,150 30,797 35,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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