AoeStats
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Nomad

508772456Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 35m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
902
+13
🇨🇱 Sicilians · Chile
853
+15
🇦🇺 Danes · Australia
879
-16
🇦🇺 Poles · Australia
790
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,252 15:38 22:35 — ⛏ Fish Boom FC
22 771 13:41 18:49 — ⛏ Fish Boom FC
20 709 16:19 23:02 — ⛏ Fish Boom FC
19 693 14:17 27:19 — ⚔ Towers into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
10,930 7,487 3,095 1,725 23,237 27,502
10,825 5,285 2,075 1,630 19,815 23,520
6,820 7,730 1,765 1,135 17,450 18,137
5,790 3,891 720 895 11,296 12,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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