AoeStats
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Arena

509697105Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 55m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
854
+15
🇳🇱 Britons · Netherlands
801
+17
🇪🇬 Huns · Egypt
786
+18
🇺🇸 Georgians · United States
836
-17
🇨🇿 Saxons · Czechia
834
-17
🇨🇱 Britons · Chile
803
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,618 12:26 18:59 34:14 ⛏ Fast Castle
28 1,566 10:19 17:23 40:09 ⛏ Fast Castle
27 1,473 10:02 22:18 37:10 ⛏ Fast Castle
25 1,409 9:57 21:13 34:12 ⛏ Fast Castle
22 1,191 10:45 18:02 30:33 ⛏ Fast Castle
22 1,232 11:51 20:13 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,130 31,745 16,930 1,600 83,405 99,030
24,340 16,325 8,545 3,835 53,045 61,821
23,920 11,855 10,895 3,860 50,530 63,641
14,605 18,385 13,795 2,445 49,230 60,477
18,810 18,820 7,740 2,480 47,850 57,795
13,190 14,970 13,435 3,650 45,245 53,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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