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Lombardia

510237111Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 7m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1791
+11
🇻🇳 Turks · Vietnam
1779
+11
🇺🇦 Japanese · Ukraine
1775
+11
🇺🇸 Bulgarians · United States
1720
+14
🇨🇳 Mongols · China
1710
-13
🇨🇴 Persians · Colombia
1695
-13
🇲🇽 Dravidians · Mexico
1680
-12
🇺🇸 Hindustanis · United States
1590
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 550 — — —
66 518 — — —
64 499 — — —
62 485 — — —
59 461 — — —
49 386 — — —
42 327 — — —
30 234 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 425 0 0 2,675 2,939
1,550 422 0 0 1,972 2,117
1,100 545 50 0 1,695 1,981
1,150 398 0 0 1,548 1,822
900 507 0 0 1,407 1,571
900 428 0 0 1,328 1,999
1,000 300 0 0 1,300 1,734
750 250 0 0 1,000 1,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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