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Black Forest

510221058Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1655
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1647
+14
🇨🇱 Berbers · Chile
1572
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1617
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🇦🇷 Persians · Argentina
1615
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🇮🇳 Bohemians · India
1615
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🇻🇳 Khmer · Vietnam
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,218 10:39 13:57 29:06 ⛏ Fish Boom FC
44 2,019 10:33 14:36 30:06 ⛏ Fish Boom FC
39 1,780 11:51 16:42 30:18 ⛏ Fish Boom FC
39 1,810 9:28 22:38 31:59 ⚔ M@A FC
38 1,753 11:18 14:59 31:35 ⛏ Fish Boom FC
36 1,665 11:18 14:56 29:10 ⛏ Fish Boom FC
33 1,514 10:41 18:51 31:14 ⛏ Fast Castle
30 1,385 12:22 15:44 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,850 23,715 18,575 4,330 79,470 88,109
41,460 19,396 15,010 955 76,821 85,598
26,140 32,255 15,235 2,850 76,480 84,759
38,910 20,770 12,680 2,400 74,760 89,442
25,540 23,635 14,955 3,500 67,630 78,317
28,775 12,092 15,565 3,755 60,187 63,877
20,900 22,200 11,570 2,770 57,440 68,243
10,615 13,839 9,265 3,390 37,109 40,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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