AoeStats
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Nomad

510108045Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 58m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1358
+17
🇨🇳 Persians · China
1281
+20
🇩🇪 Varangians · Germany
1391
-19
🇩🇪 Persians · Germany
1370
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,282 14:08 18:16 38:55 ⛏ Fish Boom FC
37 2,209 13:14 19:49 42:58 ⛏ Fish Boom into Galleys FC
22 1,318 12:57 17:06 34:39 ⛏ Fish Boom FC
21 1,239 15:06 18:26 38:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,555 28,155 29,540 6,200 97,450 108,051
36,125 27,194 17,450 4,725 85,494 87,605
28,480 25,380 16,565 4,100 74,525 85,305
19,085 22,631 11,910 3,385 57,011 59,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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