AoeStats
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Nomad

510104380Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 26m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1434
+14
🇹🇷 Japanese · Türkiye
1399
+16
🇩🇪 Varangians · Germany
1406
-15
🇩🇪 Vikings · Germany
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 851 13:57 18:16 — ⛏ Fish Boom FC
29 767 13:15 17:01 — ⛏ Fish Boom FC
24 639 13:34 — — ⛏ Fish Boom into Galleys FC
22 565 12:17 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,090 5,305 1,610 1,505 15,510 17,344
6,900 5,157 1,500 400 13,957 13,199
3,775 3,873 840 850 9,338 9,635
3,000 3,110 370 300 6,780 7,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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