AoeStats
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Black Forest

509530237Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 53m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
774
+12
🇵🇪 Bulgarians · Peru
665
+17
🇹🇷 Britons · Türkiye
696
-15
🇦🇺 Danes · Australia
681
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 854 14:34 22:47 35:27 ⚔ Drush FC
15 804 12:53 20:01 38:16 ⛏ Fast Castle
11 602 14:33 21:19 39:44 ⛏ Fast Castle
3 157 23:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,880 19,280 13,535 1,115 53,810 66,200
18,645 14,740 9,485 3,385 46,255 56,035
14,865 12,167 10,705 2,375 40,112 55,194
2,830 2,666 50 0 5,546 7,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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