AoeStats
← Death_Rider

Arabia

510940977Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 24m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
876
+14
🇬🇪 Georgians · Georgia
717
+21
🇺🇸 Danes · United States
840
-18
🇨🇳 Cumans · China
808
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 753 10:29 22:51 — ⚔ M@A FC
20 502 11:12 — — ⚔ Skirmisher Rush
15 372 12:02 — —
15 370 10:02 21:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,135 4,000 450 200 10,785 11,485
5,100 3,863 475 950 10,388 12,600
5,160 3,635 200 0 8,995 9,618
2,450 2,450 0 300 5,200 7,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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