AoeStats
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MegaRandom

508811148Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 49m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
963
+13
🇨🇦 Turks · Canada
936
+14
🇲🇽 Britons · Mexico
909
+16
🇻🇳 Franks · Vietnam
867
+17
🇩🇪 Poles · Germany
944
-17
🇱🇻 Mongols · Latvia
935
-16
🇩🇰 Vietnamese · Denmark
869
-14
🇧🇴 Danes · Bolivia
852
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,368 12:37 16:24 — ⛏ Fast Castle
25 1,258 12:36 22:01 — ⛏ Fast Castle
23 1,171 12:51 17:49 32:32 ⛏ Fast Castle
22 1,078 13:02 20:53 — ⚔ FC into Scouts
21 1,047 10:34 21:55 37:34 ⚔ Scout Rush
16 818 12:00 22:40 30:17 ◆ FC into Fast Imp
14 719 11:54 25:16 41:55 ⚔ Archer Rush
7 374 13:01 21:34 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,495 14,049 11,270 4,200 58,014 59,896
22,035 14,555 3,020 14,300 53,910 80,145
14,860 17,185 6,975 2,925 41,945 47,394
16,210 9,093 10,005 3,450 38,758 55,518
17,290 8,150 7,830 700 33,970 40,253
12,810 7,470 4,555 2,250 27,085 31,023
7,640 6,236 2,265 2,305 18,446 22,582
5,360 2,470 350 650 8,830 10,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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