AoeStats
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MegaRandom

507083294Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 30m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
832
+15
🇩🇪 Persians · Germany
821
+16
🇵🇱 Poles · Poland
828
-30
🇩🇪 Vietnamese · Germany
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,075 11:54 20:19 — ⛏ Fish Boom FC
22 681 14:59 22:26 — ⛏ Fish Boom FC
17 509 11:48 22:43 — ⛏ Fish Boom into Fire Galleys FC
10 310 13:31 25:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,125 9,200 2,435 850 20,610 21,969
6,740 7,715 2,125 200 16,780 18,805
6,175 6,618 955 955 14,703 18,863
4,050 3,655 200 0 7,905 16,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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