AoeStats
← MAN1YAKFOX

African Clearing

510295221Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1197
+12
🇺🇸 Bulgarians · United States
1084
+18
🇷🇺 Romans · Russia
1112
-15
🇷🇺 Mapuche · Russia
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,862 13:30 27:03 38:53 ⚔ Fish Boom into M@A
24 957 15:27 29:33 — ⚔ M@A into Towers
21 855 13:49 27:47 — ⛏ Fast Castle
18 749 15:21 26:32 — ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
14,110 12,807 4,540 1,150 32,607 32,663
6,815 5,820 2,580 1,810 17,025 18,559
7,240 4,385 2,260 1,470 15,355 16,602
7,370 4,015 1,900 1,000 14,285 13,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.