AoeStats
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Nomad

509317498Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 41m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1138
+16
🇬🇧 Vietnamese · United Kingdom
1125
+16
🇬🇧 Romans · United Kingdom
1102
+17
🇩🇪 Danes · Germany
1204
-20
🇦🇺 Huns · Australia
1106
-15
🇦🇺 Vietnamese · Australia
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,575 11:47 18:40 34:20 ⛏ Fish Boom FC
28 1,148 14:18 20:57 — ⚔ Fish Boom FC into Archers
28 1,156 16:27 22:43 36:36 ⛏ Fish Boom FC
23 957 12:40 21:48 — ⚔ Fish Boom into M@A
18 724 15:10 34:57 — ⚔ Towers into Archers
17 712 14:34 20:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,650 8,242 5,545 1,500 26,937 27,583
7,850 11,725 4,600 2,675 26,850 31,541
10,930 8,444 5,020 1,515 25,909 30,636
10,615 8,416 2,865 1,720 23,616 23,788
8,275 7,033 2,690 425 18,423 18,222
7,750 5,916 815 1,415 15,896 16,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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