AoeStats
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Black Forest

509309141Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 26m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1264
+12
🇲🇽 Burgundians · Mexico
1132
+17
🇲🇽 Byzantines · Mexico
1072
+19
🇬🇧 Bohemians · United Kingdom
1172
-17
🇬🇧 Vietnamese · United Kingdom
1157
-16
🇬🇧 Varangians · United Kingdom
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 964 10:22 14:26 — ⛏ Fast Castle
23 612 14:29 20:01 — ⛏ Fast Castle
23 593 11:30 20:39 —
18 458 12:30 16:38 — ⛏ Fast Castle
14 371 10:03 17:15 — ⛏ Fast Castle
11 282 16:21 21:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,755 5,460 1,855 420 12,490 13,606
6,020 3,875 1,925 0 11,820 11,878
5,000 4,126 200 975 10,301 10,945
4,415 3,675 765 760 9,615 11,472
5,175 3,033 595 530 9,333 9,417
4,825 3,545 490 175 9,035 9,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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