AoeStats
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Arena

508965843Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 55m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1211
+17
🇵🇹 Varangians · Portugal
1179
+19
🇮🇳 Koreans · India
1147
+20
1285
-21
🇬🇧 Bohemians · United Kingdom
1227
-18
🇬🇧 Vietnamese · United Kingdom
1192
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,245 8:47 24:16 37:41 ⚔ Towers FC
50 2,727 8:56 13:46 53:55 ⛏ Fast Castle
48 2,627 11:45 15:36 34:23 ⛏ Fast Castle
31 1,711 11:12 26:38 37:49 ⛏ Fast Castle
22 1,233 10:09 17:22 35:02 ⛏ Fast Castle
20 1,075 12:34 18:27 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,345 21,213 19,745 5,305 77,608 88,997
9,450 41,020 15,135 3,605 69,210 83,302
11,200 15,035 11,070 3,520 40,825 42,193
15,595 17,225 4,605 1,500 38,925 42,679
13,020 14,064 4,415 2,430 33,929 35,187
13,445 13,055 5,040 855 32,395 33,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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