AoeStats
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Nomad

508499133Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 54m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1300
+9
🇬🇧 Franks · United Kingdom
1195
+13
🇫🇷 Berbers · France
1176
+13
🇬🇧 Vietnamese · United Kingdom
1131
+15
🇷🇴 Jurchens · Romania
1165
-14
🇮🇹 Huns · Italy
1144
-13
🇫🇷 Vikings · France
1144
-13
🇷🇴 Goths · Romania
1059
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,421 13:54 17:44 45:54 ⛏ Fish Boom FC
43 2,334 13:06 17:34 45:41 ⛏ Fish Boom FC
39 2,132 14:37 20:18 35:45 ⚔ Fish Boom into Fire Galleys FC into Archers
35 1,918 15:53 36:36 — ⚔ Fish Boom into Towers
32 1,775 14:13 18:40 — ⛏ Fish Boom FC
31 1,686 15:03 19:17 46:18 ⛏ Fish Boom FC
26 1,415 13:53 19:14 38:31 ⛏ Fish Boom FC
26 1,426 14:09 20:25 43:02 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,525 12,055 21,345 1,700 61,625 67,097
16,360 23,880 14,305 2,760 57,305 63,540
14,500 22,495 14,180 4,980 56,155 74,181
15,635 13,423 12,100 1,920 43,078 44,922
12,455 17,105 10,210 1,540 41,310 47,465
9,295 8,636 3,580 3,550 25,061 26,586
10,915 7,105 4,075 1,015 23,110 24,272
9,990 7,788 1,300 2,275 21,353 24,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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