AoeStats
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Arena

507490833Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 53m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
923
+16
🇮🇹 Britons · Italy
847
+19
🇲🇽 Berbers · Mexico
924
-18
🇬🇷 Malians · Greece
900
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,391 9:02 21:05 25:39 ◆ FC into Fast Imp
26 1,382 9:19 16:22 28:55 ⛏ Fast Castle
23 1,247 10:40 19:15 32:06 ⛏ Fast Castle
19 1,001 9:58 14:42 39:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,945 14,685 11,895 3,380 68,905 80,384
17,695 19,015 11,970 1,860 50,540 56,576
18,080 17,870 10,005 3,115 49,070 58,581
9,865 8,201 5,915 2,955 26,936 37,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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