AoeStats
← Hamstring Cramp

Black Forest

510479277Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1384
+14
🇪🇪 Hindustanis · Estonia
1368
+15
🇷🇴 Khitans · Romania
1350
+15
🇺🇸 Georgians · United States
1324
+17
🇺🇸 Britons · United States
1430
-20
🇨🇳 Varangians · China
1345
-15
🇲🇽 Khmer · Mexico
1293
-13
🇨🇳 Persians · China
1290
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,686 12:36 16:14 31:29 ⛏ Fast Castle
31 1,138 10:47 14:04 28:21 ⛏ Fast Castle
29 1,067 11:15 22:04 — ⚔ Scout Rush
29 1,072 11:16 14:48 — ⛏ Fast Castle
28 1,031 10:45 14:25 29:19 ⛏ Fast Castle
24 863 12:52 18:21 32:06 ⛏ Fast Castle
18 651 11:38 17:14 — ⛏ Fast Castle
17 600 12:36 17:24 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,585 12,260 8,265 3,250 49,360 57,820
13,080 14,010 6,425 1,700 35,215 42,057
15,165 13,067 3,160 1,205 32,597 39,212
13,475 10,060 5,785 2,805 32,125 39,729
16,075 8,485 4,240 200 29,000 31,947
11,220 5,532 3,025 950 20,727 22,439
6,445 5,632 2,565 2,345 16,987 17,567
3,955 3,225 295 135 7,610 7,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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