AoeStats
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Arena

509718724Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
833
+17
🇩🇰 Danes · Denmark
795
+18
🇷🇴 Byzantines · Romania
855
-18
🇿🇦 Italians · South Africa
833
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,522 10:52 16:37 30:46 ⛏ Fast Castle
26 1,418 12:23 18:23 26:07 ◆ FC into Fast Imp
16 877 11:43 16:07 29:42 ⛏ Fast Castle
15 808 11:00 18:45 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,970 21,535 19,960 3,550 77,015 83,474
18,090 21,485 14,620 3,150 57,345 67,054
14,925 15,325 7,160 2,800 40,210 59,047
17,290 7,970 8,340 1,400 35,000 39,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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